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Kinematics

Fundamental Quantities

Scalars and Vectors

Scalar (magnitude only)Vector (magnitude and direction)
DistanceDisplacement
SpeedVelocity
MassWeight
EnergyForce
TemperatureAcceleration
TimeMomentum

Distance and Displacement

  • Distance: total path length travelled (scalar).
  • Displacement: change in position from start to finish (vector).

Speed and Velocity

  • Speed: rate of change of distance. s=dts = \dfrac{d}{t}
  • Velocity: rate of change of displacement. v=ΔsΔt\vec{v} = \dfrac{\Delta \vec{s}}{\Delta t}

Acceleration

  • Acceleration: rate of change of velocity. a=ΔvΔt\vec{a} = \dfrac{\Delta \vec{v}}{\Delta t}

Average acceleration:

aˉ=vut\bar{a} = \frac{v - u}{t}

Instantaneous acceleration is the derivative of velocity with respect to time.


Kinematics Equations (SUVAT)

For motion with constant acceleration in a straight line:

EquationVariablesMissing
v=u+atv = u + atv,u,a,tv, u, a, tss
s=ut+12at2s = ut + \frac{1}{2}at^2s,u,a,ts, u, a, tvv
v2=u2+2asv^2 = u^2 + 2asv,u,a,sv, u, a, stt
s=12(u+v)ts = \frac{1}{2}(u+v)ts,u,v,ts, u, v, taa

Where:

  • ss = displacement
  • uu = initial velocity
  • vv = final velocity
  • aa = acceleration
  • tt = time

Example

A car accelerates from rest at 2m/s22\mathrm{ m/s}^2 for 66 seconds. Find the distance travelled.

u=0u = 0, a=2a = 2, t=6t = 6.

S=ut+12at2=0+12(2)(36)=36mS = ut + \frac{1}{2}at^2 = 0 + \frac{1}{2}(2)(36) = 36\mathrm{ m}

Example

A ball is thrown vertically upward at 15m/s15\mathrm{ m/s}. Find the maximum height reached and the Time to reach it.

At maximum height, v=0v = 0.

V2=u2+2as    0=225+2(9.81)s    s=22519.6211.47mV^2 = u^2 + 2as \implies 0 = 225 + 2(-9.81)s \implies s = \frac{225}{19.62} \approx 11.47\mathrm{ m}V=u+at    0=159.81t    t=159.811.53sV = u + at \implies 0 = 15 - 9.81t \implies t = \frac{15}{9.81} \approx 1.53\mathrm{ s}

Displacement-Time Graphs

The Moving Man

Use this simulation to explore how displacement, velocity, and acceleration change as a man moves. Try creating different motion scenarios and observe how the graphs relate to one another.

Key Features

FeatureInterpretation
GradientVelocity
Steeper gradientGreater speed
Horizontal lineObject at rest
Positive gradientMoving in positive direction
Negative gradientMoving in negative direction
CurveChanging velocity (acceleration)
Area under graphNo direct meaning

Instantaneous Velocity

The instantaneous velocity at a point is the gradient of the tangent to the displacement-time graph At that point.


Velocity-Time Graphs

Key Features

FeatureInterpretation
GradientAcceleration
Area under graphDisplacement
Horizontal lineConstant velocity
Positive gradientAccelerating
Negative gradientDecelerating
Above tt-axisMoving in positive direction
Below tt-axisMoving in negative direction
CurveChanging acceleration

Finding Displacement

The displacement is the area under the velocity-time graph. For areas below the time axis, the Contribution is negative.

Example

A car travels at 20m/s20\mathrm{ m/s} for 5s5\mathrm{ s}Then decelerates uniformly to rest in 4s4\mathrm{ s}.

Total displacement:

Rectangle: 20×5=100m20 \times 5 = 100\mathrm{ m}.

Triangle: 12×20×4=40m\dfrac{1}{2} \times 20 \times 4 = 40\mathrm{ m}.

Total =140m= 140\mathrm{ m}.

Total distance =140m= 140\mathrm{ m} (no reversal).

Average velocity =140915.6m/s= \dfrac{140}{9} \approx 15.6\mathrm{ m/s}.


Free Fall

Gravitational Acceleration

Near the Earth’s surface, all objects in free fall accelerate at approximately:

G9.81m/s2G \approx 9.81\mathrm{ m/s}^2

This value varies slightly with location and altitude.

Key Results for Free Fall

  • Objects dropped from rest: u=0u = 0, a=ga = g.
  • Time to fall height hh: h=12gt2    t=2hgh = \dfrac{1}{2}gt^2 \implies t = \sqrt{\dfrac{2h}{g}}.
  • Speed after falling height hh: v=2ghv = \sqrt{2gh}.
  • In the absence of air resistance, all objects fall at the same rate regardless of mass.

Measuring gg

Method 1 — Free fall: Drop an object from a known height and time the fall.

G=2ht2G = \frac{2h}{t^2}

Method 2 — Pendulum: Use a simple pendulum of length LL and period TT.

T=2πLg    g=4π2LT2T = 2\pi\sqrt{\frac{L}{g}} \implies g = \frac{4\pi^2 L}{T^2}

Example

An object is dropped from a height of 45m45\mathrm{ m}. Find the speed just before it hits the Ground.

V2=u2+2as=0+2(9.81)(45)=882.9V^2 = u^2 + 2as = 0 + 2(9.81)(45) = 882.9V=882.929.7m/sV = \sqrt{882.9} \approx 29.7\mathrm{ m/s}

Projectile Motion

Principles

Projectile motion is the motion of an object launched into the air, subject only to gravity (ignoring air resistance).

  • The horizontal component of velocity is constant (no horizontal acceleration).
  • The vertical component of motion is free fall (constant acceleration gg downward).

Resolving Velocity

For a projectile launched at speed uu at angle θ\theta to the horizontal:

Ux=ucosθ,uy=usinθU_x = u\cos\theta, \quad u_y = u\sin\theta

Equations of Motion

Horizontal (constant velocity):

X=ucosθtX = u\cos\theta \cdot tVx=ucosθ(constant)V_x = u\cos\theta \quad (\mathrm{constant})

Vertical (uniform acceleration):

Y=usinθt12gt2Y = u\sin\theta \cdot t - \frac{1}{2}gt^2Vy=usinθgtV_y = u\sin\theta - gtVy2=(usinθ)22gyV_y^2 = (u\sin\theta)^2 - 2gy

Time of Flight

At landing, y=0y = 0 (assuming same level):

0=usinθt12gt20 = u\sin\theta \cdot t - \frac{1}{2}gt^2T=2usinθgT = \frac{2u\sin\theta}{g}

Maximum Height

At maximum height, vy=0v_y = 0:

H=(usinθ)22gH = \frac{(u\sin\theta)^2}{2g}

Range

R=ucosθt=ucosθ2usinθg=u2sin2θgR = u\cos\theta \cdot t = u\cos\theta \cdot \frac{2u\sin\theta}{g} = \frac{u^2 \sin 2\theta}{g}

Projectile Trajectory

Adjust slider a (launch angle θ\theta, try 0 to 1.57 rad) and v (initial speed, try 5 to 20) to explore how angle and speed affect the parabolic trajectory. Notice that θ=45°\theta = 45° gives maximum range.

Maximum Range

The range is maximised when sin2θ=1\sin 2\theta = 1I.e., θ=45°\theta = 45\degree:

Rmax=u2gR_{\max} = \frac{u^2}{g}

Complementary Angles

For complementary angles θ\theta and (90°θ)(90\degree - \theta)The range is the same (but the Trajectories differ in height).

Example

A ball is thrown at 20m/s20\mathrm{ m/s} at 30°30\degree above the horizontal from ground level.

Time of flight:

T=2(20)sin30°9.81=2(20)(0.5)9.81=209.812.04sT = \frac{2(20)\sin 30\degree}{9.81} = \frac{2(20)(0.5)}{9.81} = \frac{20}{9.81} \approx 2.04\mathrm{ s}

Maximum height:

H=(20sin30°)22(9.81)=10019.625.10mH = \frac{(20\sin 30\degree)^2}{2(9.81)} = \frac{100}{19.62} \approx 5.10\mathrm{ m}

Range:

R=(20)2sin60°9.81=400×0.8669.8135.3mR = \frac{(20)^2 \sin 60\degree}{9.81} = \frac{400 \times 0.866}{9.81} \approx 35.3\mathrm{ m}

Speed at maximum height:

At maximum height, vy=0v_y = 0So speed =vx=20cos30°17.3m/s= v_x = 20\cos 30\degree \approx 17.3\mathrm{ m/s}.

Trajectory Equation

Eliminating tt from the horizontal and vertical equations:

Y=xtanθgx22u2cos2θY = x\tan\theta - \frac{gx^2}{2u^2\cos^2\theta}

This is a parabola, confirming that the trajectory of a projectile (without air resistance) is Parabolic.


Air Resistance (Qualitative)

Effects of Air Resistance

  • Air resistance (drag) is a force that opposes the motion of an object through air.
  • Drag force depends on: speed, cross-sectional area, shape, and air density.
  • At low speeds, drag is approximately proportional to velocity: FdvF_d \propto v.
  • At higher speeds (turbulent flow), drag is approximately proportional to v2v^2.

Effect on Free Fall

Without air resistance, all objects fall at the same rate. With air resistance:

  • Objects reach a terminal velocity when drag equals weight.
  • Fd=mgF_d = mg at terminal velocity.
  • Heavier objects (with same shape and size) have a higher terminal velocity.
  • A skydiver reaches terminal velocity of about 55m/s55\mathrm{ m/s} (belly-down) or 90m/s90\mathrm{ m/s} (head-down).

Effect on Projectiles

Air resistance:

  • Reduces the range.
  • Reduces the maximum height.
  • Makes the descent steeper than the ascent.
  • Changes the trajectory from parabolic to asymmetric.

Example

A boat can travel at 4m/s4\mathrm{ m/s} in still water. It needs to cross a river 100m100\mathrm{ m} Wide flowing at 3m/s3\mathrm{ m/s}.

(a) If the boat heads directly across, how far downstream does it land?

Time to cross: t=1004=25st = \dfrac{100}{4} = 25\mathrm{ s}.

Downstream drift: d=3×25=75md = 3 \times 25 = 75\mathrm{ m}.

(b) What heading should the boat take to land directly across?

The boat must angle upstream so that the upstream component of its velocity cancels the current:

4sinθ=3    θ=arcsin(0.75)=48.6°4\sin\theta = 3 \implies \theta = \arcsin(0.75) = 48.6\degree

The boat heads 48.6°48.6\degree upstream from the perpendicular.

Velocity across: vacross=4cos48.6°=2.65m/sv_{\mathrm{across}} = 4\cos 48.6\degree = 2.65\mathrm{ m/s}.

Time to cross: t=1002.65=37.7st = \dfrac{100}{2.65} = 37.7\mathrm{ s}.


Non-Uniform Acceleration

When acceleration is not constant, use calculus:

A = \frac`\{dv}``\{dt}` \implies v = \int a\,dtV = \frac`\{ds}``\{dt}` \implies s = \int v\,dt

And conversely:

V = \frac`\{ds}``\{dt}`\quad a = \frac`\{dv}``\{dt}` = \frac{d^2s}{dt^2}

Example

A particle moves with acceleration a=6tm/s2a = 6t\mathrm{ m/s}^2. At t=0t = 0, v=2m/sv = 2\mathrm{ m/s} and s=0s = 0.

V=6tdt=3t2+cV = \int 6t\,dt = 3t^2 + c

v(0)=2    c=2v(0) = 2 \implies c = 2So v=3t2+2v = 3t^2 + 2.

S=(3t2+2)dt=t3+2t+dS = \int (3t^2 + 2)\,dt = t^3 + 2t + d

s(0)=0    d=0s(0) = 0 \implies d = 0So s=t3+2ts = t^3 + 2t.


Graphical Analysis Extended

Velocity-Time Graphs for Non-Uniform Acceleration

For a curved velocity-time graph:

  • The gradient at any point gives the instantaneous acceleration.
  • The area under the curve gives the displacement.
  • Use integration for the area: s=t1t2v(t)dts = \displaystyle\int_{t_1}^{t_2} v(t)\,dt.

Acceleration-Time Graphs

  • The area under an acceleration-time graph gives the change in velocity.
  • Δv=t1t2a(t)dt\Delta v = \displaystyle\int_{t_1}^{t_2} a(t)\,dt.

Motion in One Dimension: Advanced Problems

Stopping Distance

The total stopping distance of a vehicle consists of:

  1. Thinking distance: distance travelled during the driver’s reaction time. dthink=v×trd_{\mathrm{think}} = v \times t_r

  2. Braking distance: distance travelled while braking. dbrake=v22ad_{\mathrm{brake}} = \frac{v^2}{2a}

Total stopping distance =dthink+dbrake= d_{\mathrm{think}} + d_{\mathrm{brake}}.

Example

A car travels at 30m/s30\mathrm{ m/s} (108km/h108\mathrm{ km/h}). The driver’s reaction time is 0.7s0.7\mathrm{ s} and the maximum deceleration is 8m/s28\mathrm{ m/s}^2.

Dthink=30×0.7=21mD_{\mathrm{think}} = 30 \times 0.7 = 21\mathrm{ m}Dbrake=3022×8=90016=56.25mD_{\mathrm{brake}} = \frac{30^2}{2 \times 8} = \frac{900}{16} = 56.25\mathrm{ m}Dtotal=21+56.25=77.25mD_{\mathrm{total}} = 21 + 56.25 = 77.25\mathrm{ m}

Additional IB Exam-Style Questions

Question 5 (Paper 2 style)

A ball is thrown from the top of a 40m40\mathrm{ m} building with initial velocity 15m/s15\mathrm{ m/s} At 30°30\degree above the horizontal.

(a) Find the time for the ball to reach the ground.

Vertical: sy=uyt12gt2s_y = u_y t - \dfrac{1}{2}gt^2

40=15sin30°t4.905t2-40 = 15\sin 30\degree \cdot t - 4.905t^240=7.5t4.905t2-40 = 7.5t - 4.905t^24.905t27.5t40=04.905t^2 - 7.5t - 40 = 0T=7.5±56.25+784.89.81=7.5±28.979.81T = \frac{7.5 \pm \sqrt{56.25 + 784.8}}{9.81} = \frac{7.5 \pm 28.97}{9.81}T=36.479.81=3.72sT = \frac{36.47}{9.81} = 3.72\mathrm{ s}

(b) Find the horizontal range.

X=15cos30°×3.72=12.99×3.72=48.3mX = 15\cos 30\degree \times 3.72 = 12.99 \times 3.72 = 48.3\mathrm{ m}

(c) Find the velocity (magnitude and direction) when the ball hits the ground.

Horizontal: vx=15cos30°=12.99m/sv_x = 15\cos 30\degree = 12.99\mathrm{ m/s}.

Vertical: vy=7.59.81(3.72)=7.536.49=28.99m/sv_y = 7.5 - 9.81(3.72) = 7.5 - 36.49 = -28.99\mathrm{ m/s}.

V=12.992+28.992=168.7+840.4=1009.1=31.8m/sV = \sqrt{12.99^2 + 28.99^2} = \sqrt{168.7 + 840.4} = \sqrt{1009.1} = 31.8\mathrm{ m/s}θ=arctan ⁣(28.9912.99)=65.9°belowhorizontal\theta = \arctan\!\left(\frac{28.99}{12.99}\right) = 65.9\degree \mathrm{ below horizontal}

Question 6 (Paper 1 style)

A stone is thrown vertically upward with speed vv from a height hh above the ground. It reaches a Maximum height HH above the ground.

Which expression gives vv?

A. 2gH\sqrt{2gH} B. 2g(Hh)\sqrt{2g(H-h)} C. 2gH2gh\sqrt{2gH - 2gh} D. 2g(H+h)\sqrt{2g(H+h)}

Answer: B. From energy conservation: 12mv2=mg(Hh)\dfrac{1}{2}mv^2 = mg(H-h)So v=2g(Hh)v = \sqrt{2g(H-h)}.

Question 7 (Paper 2 style)

Two cars are travelling on a straight road. Car A is travelling at a constant speed of 20m/s20\mathrm{ m/s}. Car BInitially at rest 50m50\mathrm{ m} behind Car AAccelerates at 2m/s22\mathrm{ m/s}^2.

(a) How long does it take for Car B to catch up with Car A?

Let t=0t = 0 when Car B starts. Car A has a 50m50\mathrm{ m} head start.

Position of Car A: sA=20t+50s_A = 20t + 50

Position of Car B: sB=12(2)t2=t2s_B = \dfrac{1}{2}(2)t^2 = t^2

When sA=sBs_A = s_B: t2=20t+50    t220t50=0t^2 = 20t + 50 \implies t^2 - 20t - 50 = 0.

T=20±400+2002=20±24.492T = \frac{20 \pm \sqrt{400 + 200}}{2} = \frac{20 \pm 24.49}{2}

t=22.25st = 22.25\mathrm{ s}.

(b) What is the speed of Car B at this moment?

VB=2×22.25=44.5m/sV_B = 2 \times 22.25 = 44.5\mathrm{ m/s}

Kinematics in Two Dimensions: Vector Approach

Vector Notation for Motion

Position vector: r(t)=x(t)i^+y(t)j^\vec{r}(t) = x(t)\hat{i} + y(t)\hat{j}

Velocity: v(t)=drdt=x˙(t)i^+y˙(t)j^\vec{v}(t) = \dfrac{d\vec{r}}{dt} = \dot{x}(t)\hat{i} + \dot{y}(t)\hat{j}

Acceleration: a(t)=dvdt=x¨(t)i^+y¨(t)j^\vec{a}(t) = \dfrac{d\vec{v}}{dt} = \ddot{x}(t)\hat{i} + \ddot{y}(t)\hat{j}

Speed and Velocity

Speed is the magnitude of velocity:

v=vx2+vy2|`\vec{v}`| = \sqrt{v_x^2 + v_y^2}

Displacement as a Vector

The displacement from t1t_1 to t2t_2 is:

Δr=r(t2)r(t1)\Delta\vec{r} = \vec{r}(t_2) - \vec{r}(t_1)

Example

A particle moves with position vector r(t)=(2t23t)i^+(t34)j^\vec{r}(t) = (2t^2 - 3t)\hat{i} + (t^3 - 4)\hat{j} metres.

(a) Find the velocity at t=2st = 2\mathrm{ s}.

v=(4t3)i^+3t2j^\vec{v} = (4t - 3)\hat{i} + 3t^2\hat{j}

At t=2t = 2: v=5i^+12j^m/s\vec{v} = 5\hat{i} + 12\hat{j}\mathrm{ m/s}.

Speed =25+144=169=13m/s= \sqrt{25 + 144} = \sqrt{169} = 13\mathrm{ m/s}.

(b) Find the acceleration.

a=4i^+6tj^\vec{a} = 4\hat{i} + 6t\hat{j}

The acceleration is not constant (depends on tt).

At t=2t = 2: a=4i^+12j^m/s2\vec{a} = 4\hat{i} + 12\hat{j}\mathrm{ m/s}^2.


Uniformly Accelerated Motion in Two Dimensions

When acceleration is constant (both magnitude and direction), the SUVAT equations can be applied Separately to each component.

Equations

Vx=ux+axt,vy=uy+aytV_x = u_x + a_x t, \quad v_y = u_y + a_y tX=uxt+12axt2,y=uyt+12ayt2X = u_x t + \frac{1}{2}a_x t^2, \quad y = u_y t + \frac{1}{2}a_y t^2

Projectile Motion Revisited (Vector Form)

For a projectile launched with initial velocity u=ucosθi^+usinθj^\vec{u} = u\cos\theta\,\hat{i} + u\sin\theta\,\hat{j}:

  • ax=0a_x = 0, ay=ga_y = -g
X(t)=ucosθtX(t) = u\cos\theta \cdot tY(t)=usinθt12gt2Y(t) = u\sin\theta \cdot t - \frac{1}{2}gt^2Vx(t)=ucosθV_x(t) = u\cos\thetaVy(t)=usinθgtV_y(t) = u\sin\theta - gt

Additional IB Exam-Style Questions

Question 8 (Paper 2 style)

A particle moves along a straight line. Its acceleration is given by a=42tm/s2a = 4 - 2t\mathrm{ m/s}^2.

(a) Find the time when the particle is momentarily at rest.

V=0t(42t)dt=4tt2V = \int_0^t (4-2t')\,dt' = 4t - t^2

When v=0v = 0: t(4t)=0    t=0t(4 - t) = 0 \implies t = 0 or t=4st = 4\mathrm{ s}.

(b) Find the displacement at t=4st = 4\mathrm{ s}.

S=04(4tt2)dt=[2t2t33]04=32643=323mS = \int_0^4 (4t - t^2)\,dt = \left[2t^2 - \frac{t^3}{3}\right]_0^4 = 32 - \frac{64}{3} = \frac{32}{3}\mathrm{ m}

(c) Find the distance travelled between t=0t = 0 and t=4st = 4\mathrm{ s}.

Since v0v \ge 0 for 0t40 \le t \le 4The distance equals the displacement: 323m\dfrac{32}{3}\mathrm{ m}.

Question 9 (Paper 1 style)

A ball is projected at speed vv at angle θ\theta above horizontal on level ground. For what value Of θ\theta is the horizontal range maximised?

The range is R=v2sin2θgR = \dfrac{v^2 \sin 2\theta}{g}. This is maximised when sin2θ=1\sin 2\theta = 1I.e., 2θ=90°2\theta = 90\degreeSo θ=45°\theta = 45\degree.

Question 10 (Paper 2 style)

An object is released from a hot air balloon ascending at 5m/s5\mathrm{ m/s}. At the moment of Release, the balloon is at a height of 120m120\mathrm{ m}.

(a) Find the maximum height reached by the object.

At release: uy=5m/su_y = 5\mathrm{ m/s}, sy=120ms_y = 120\mathrm{ m}.

Vy2=uy22gΔs    0=252(9.81)ΔsV_y^2 = u_y^2 - 2g \cdot \Delta s \implies 0 = 25 - 2(9.81)\Delta sΔs=2519.62=1.27m\Delta s = \frac{25}{19.62} = 1.27\mathrm{ m}

Maximum height =120+1.27=121.3m= 120 + 1.27 = 121.3\mathrm{ m}.

(b) Find the time to reach the ground.

S=120+5t4.905t2S = 120 + 5t - 4.905t^2

At ground: 4.905t25t120=04.905t^2 - 5t - 120 = 0.

T=5+25+23549.81=5+48.729.81=5.48sT = \frac{5 + \sqrt{25 + 2354}}{9.81} = \frac{5 + 48.72}{9.81} = 5.48\mathrm{ s}

(c) Find the velocity just before impact.

Vy=59.81(5.48)=553.76=48.76m/sV_y = 5 - 9.81(5.48) = 5 - 53.76 = -48.76\mathrm{ m/s}

Speed =48.8m/s= 48.8\mathrm{ m/s} (downward).

For the A-Level treatment of this topic, see Kinematics.


:::tip Tip Ready to test your understanding of Kinematics? The contains the hardest questions within the IB specification for this topic, each with a full worked solution.

Unit tests probe edge cases and common misconceptions. Integration tests combine Kinematics with other physics topics to test synthesis under exam conditions.

See for instructions on self-marking and building a personal test matrix.

Common Pitfalls

  1. Forgetting to include units in final answers, especially when working with derived units like Nkg1m2\text{N}\,\text{kg}^{-1}\,\text{m}^2.

  2. Incorrectly applying F=ma\vec{F} = m\vec{a}when forces are not collinear — resolve into components first.

  3. Confusing scalar and vector quantities — always check whether direction matters for the quantity in question.

  4. Using the wrong equation from the data sheet — take time to read the full equation, including conditions and variable definitions.

Cross-References

TopicSiteLink
[Kinematics (Physics)]A-LevelView
[Kinematics (Physics)]IBView
[Kinematics (Physics)]DSEView

Worked Examples

Worked examples demonstrating the application of key concepts are covered in the detailed sub-pages linked above.