Kinematics | IB - Wyatt's Notes
Fundamental Quantities
Scalars and Vectors
| Scalar (magnitude only) | Vector (magnitude and direction) |
|---|---|
| Distance | Displacement |
| Speed | Velocity |
| Mass | Weight |
| Energy | Force |
| Temperature | Acceleration |
| Time | Momentum |
Distance and Displacement
- Distance: total path length travelled (scalar).
- Displacement: change in position from start to finish (vector).
Speed and Velocity
- Speed: rate of change of distance.
- Velocity: rate of change of displacement.
Acceleration
- Acceleration: rate of change of velocity.
Average acceleration:
Instantaneous acceleration is the derivative of velocity with respect to time.
Kinematics Equations (SUVAT)
For motion with constant acceleration in a straight line:
| Equation | Variables | Missing |
|---|---|---|
Where:
- = displacement
- = initial velocity
- = final velocity
- = acceleration
- = time
:::caution Exam Tip SUVAT equations ONLY apply when acceleration is constant. If acceleration varies, you must use Calculus or other methods. ::: :::note Example A car accelerates from rest at for seconds. Find the distance travelled.
, , .
::: :::note Example A ball is thrown vertically upward at . Find the maximum height reached and the Time to reach it.
At maximum height, .
Displacement-Time Graphs
Use this simulation to explore how displacement, velocity, and acceleration change as a man moves. Try creating different motion scenarios and observe how the graphs relate to one another.
Key Features
| Feature | Interpretation |
|---|---|
| Gradient | Velocity |
| Steeper gradient | Greater speed |
| Horizontal line | Object at rest |
| Positive gradient | Moving in positive direction |
| Negative gradient | Moving in negative direction |
| Curve | Changing velocity (acceleration) |
| Area under graph | No direct meaning |
Instantaneous Velocity
The instantaneous velocity at a point is the gradient of the tangent to the displacement-time graph At that point.
Velocity-Time Graphs
Key Features
| Feature | Interpretation |
|---|---|
| Gradient | Acceleration |
| Area under graph | Displacement |
| Horizontal line | Constant velocity |
| Positive gradient | Accelerating |
| Negative gradient | Decelerating |
| Above -axis | Moving in positive direction |
| Below -axis | Moving in negative direction |
| Curve | Changing acceleration |
Finding Displacement
The displacement is the area under the velocity-time graph. For areas below the time axis, the Contribution is negative. ::: :::note Example A car travels at for Then decelerates uniformly to rest in .
Total displacement:
Rectangle: .
Triangle: .
Total .
Total distance (no reversal).
Average velocity .
Free Fall
Gravitational Acceleration
Near the Earth’s surface, all objects in free fall accelerate at approximately:
This value varies slightly with location and altitude.
Key Results for Free Fall
- Objects dropped from rest: , .
- Time to fall height : .
- Speed after falling height : .
- In the absence of air resistance, all objects fall at the same rate regardless of mass.
Measuring
Method 1 — Free fall: Drop an object from a known height and time the fall.
Method 2 — Pendulum: Use a simple pendulum of length and period .
::: :::note Example An object is dropped from a height of . Find the speed just before it hits the Ground.
Projectile Motion
Principles
Projectile motion is the motion of an object launched into the air, subject only to gravity (ignoring air resistance).
- The horizontal component of velocity is constant (no horizontal acceleration).
- The vertical component of motion is free fall (constant acceleration downward).
Resolving Velocity
For a projectile launched at speed at angle to the horizontal:
Equations of Motion
Horizontal (constant velocity):
Vertical (uniform acceleration):
Time of Flight
At landing, (assuming same level):
Maximum Height
At maximum height, :
Range
{/* prettier-ignore */}
Adjust slider a (launch angle , try 0 to 1.57 rad) and v (initial speed, try 5 to 20) to explore how angle and speed affect the parabolic trajectory. Notice that gives maximum range.
Maximum Range
The range is maximised when I.e., :
Complementary Angles
For complementary angles and The range is the same (but the Trajectories differ in height). ::: :::note Example A ball is thrown at at above the horizontal from ground level.
Time of flight:
Maximum height:
Range:
Speed at maximum height:
At maximum height, So speed .
Trajectory Equation
Eliminating from the horizontal and vertical equations:
This is a parabola, confirming that the trajectory of a projectile (without air resistance) is Parabolic.
Air Resistance (Qualitative)
Effects of Air Resistance
- Air resistance (drag) is a force that opposes the motion of an object through air.
- Drag force depends on: speed, cross-sectional area, shape, and air density.
- At low speeds, drag is approximately proportional to velocity: .
- At higher speeds (turbulent flow), drag is approximately proportional to .
Effect on Free Fall
Without air resistance, all objects fall at the same rate. With air resistance:
- Objects reach a terminal velocity when drag equals weight.
- at terminal velocity.
- Heavier objects (with same shape and size) have a higher terminal velocity.
- A skydiver reaches terminal velocity of about (belly-down) or (head-down).
Effect on Projectiles
Air resistance:
- Reduces the range.
- Reduces the maximum height.
- Makes the descent steeper than the ascent.
- Changes the trajectory from parabolic to asymmetric. ::: :::caution Exam Tip In IB Physics, unless stated otherwise, ignore air resistance in calculations. When asked to Describe the effect qualitatively, remember that air resistance always opposes motion and reduces The range and maximum height of projectiles.
IB Exam-Style Questions
Question 1 (Paper 1 style)
A car starts from rest and accelerates uniformly at for . It then Travels at constant velocity for and finally decelerates uniformly to rest in .
(a) Find the total distance travelled.
Phase 1: . Final velocity .
Phase 2: .
Phase 3: .
Total .
(b) Find the average speed.
Total time .
Average speed .
Question 2 (Paper 2 style)
A stone is thrown horizontally from a cliff high with a speed of .
(a) Find the time to reach the ground.
Vertical: .
(b) Find the horizontal distance from the base of the cliff.
(c) Find the velocity (magnitude and direction) just before impact.
Horizontal: (constant).
Vertical: .
Question 3 (Paper 1 style)
A projectile is launched from ground level with speed at an angle of Above the horizontal.
(a) Calculate the maximum height.
(b) Calculate the range.
Question 4 (Paper 2 style)
A ball is dropped from rest from a height of . At the same instant, a second ball is Thrown vertically upward from the ground with speed .
Determine the value of for which the two balls meet at a height of .
Ball 1 (dropped):
At : .
Ball 2 (thrown up):
At when :
Intuition
Kinematics is the storytelling of motion. A displacement-time graph tells you where something has been, while a velocity-time graph tells you how fast it is going and how quickly it is changing. Projectile motion is the elegant result of two independent stories playing out simultaneously: horizontal motion at constant speed and vertical motion under gravity, like a ball rolling off a table while simultaneously falling. The SUVAT equations are the shorthand for these stories when acceleration stays constant, and calculus takes over when it does not.
flowchart TD
A[1_Kinematicsx] --> B[Key Concepts]
A --> C[Core Principles]
A --> D[Practical Applications]
B --> E[Fundamental definitions]
C --> F[Design patterns]
D --> G[Real-world usage]
Summary
| Quantity | Symbol | SI Unit |
|---|---|---|
| Displacement | m | |
| Velocity | m/s | |
| Acceleration | m/s | |
| Time | s | |
| Gravitational acceleration | 9.81 m/s |
| SUVAT Equation | Use When |
|---|---|
| No displacement needed | |
| No final velocity needed | |
| No time needed | |
| No acceleration needed | |
| ::: | |
| :::tip | |
| Exam Strategy | |
| For projectile problems, always resolve into horizontal and vertical components. Solve the vertical | |
| Motion first ( to find time), then use that time for the horizontal motion. Draw a clear Diagram | |
| showing the velocity components. |
Relative Motion
Relative Velocity
The velocity of object A relative to object B:
Applications
River crossing problems: A boat must cross a river with a current. The boat’s velocity relative To the ground is the vector sum of its velocity in still water and the river current. ::: :::note Example A boat can travel at in still water. It needs to cross a river Wide flowing at .
(a) If the boat heads directly across, how far downstream does it land?
Time to cross: .
Downstream drift: .
(b) What heading should the boat take to land directly across?
The boat must angle upstream so that the upstream component of its velocity cancels the current:
The boat heads upstream from the perpendicular.
Velocity across: .
Time to cross: .
Non-Uniform Acceleration
When acceleration is not constant, use calculus:
A = \frac`\{dv}``\{dt}` \implies v = \int a\,dt V = \frac`\{ds}``\{dt}` \implies s = \int v\,dtAnd conversely:
V = \frac`\{ds}``\{dt}`\quad a = \frac`\{dv}``\{dt}` = \frac\{d^2s\}\{dt^2\}::: :::note Example A particle moves with acceleration . At , and .
So .
So .
Graphical Analysis Extended
Velocity-Time Graphs for Non-Uniform Acceleration
For a curved velocity-time graph:
- The gradient at any point gives the instantaneous acceleration.
- The area under the curve gives the displacement.
- Use integration for the area: .
Acceleration-Time Graphs
- The area under an acceleration-time graph gives the change in velocity.
- .
Motion in One Dimension: Advanced Problems
Stopping Distance
The total stopping distance of a vehicle consists of:
Thinking distance: distance travelled during the driver’s reaction time.
Braking distance: distance travelled while braking.
Total stopping distance . ::: :::note Example A car travels at (). The driver’s reaction time is and the maximum deceleration is .
Additional IB Exam-Style Questions
Question 5 (Paper 2 style)
A ball is thrown from the top of a building with initial velocity At above the horizontal.
(a) Find the time for the ball to reach the ground.
Vertical:
(b) Find the horizontal range.
(c) Find the velocity (magnitude and direction) when the ball hits the ground.
Horizontal: .
Vertical: .
Question 6 (Paper 1 style)
A stone is thrown vertically upward with speed from a height above the ground. It reaches a Maximum height above the ground.
Which expression gives ?
A. B. C. D.
Answer: B. From energy conservation: So .
Question 7 (Paper 2 style)
Two cars are travelling on a straight road. Car A is travelling at a constant speed of . Car BInitially at rest behind Car AAccelerates at .
(a) How long does it take for Car B to catch up with Car A?
Let when Car B starts. Car A has a head start.
Position of Car A:
Position of Car B:
When : .
.
(b) What is the speed of Car B at this moment?
Kinematics in Two Dimensions: Vector Approach
Vector Notation for Motion
Position vector:
Velocity:
Acceleration:
Speed and Velocity
Speed is the magnitude of velocity:
Displacement as a Vector
The displacement from to is:
::: :::note Example A particle moves with position vector metres.
(a) Find the velocity at .
At : .
Speed .
(b) Find the acceleration.
The acceleration is not constant (depends on ).
At : . :::
Uniformly Accelerated Motion in Two Dimensions
When acceleration is constant (both magnitude and direction), the SUVAT equations can be applied Separately to each component.
Equations
Projectile Motion Revisited (Vector Form)
For a projectile launched with initial velocity :
- ,
Additional IB Exam-Style Questions
Question 8 (Paper 2 style)
A particle moves along a straight line. Its acceleration is given by .
(a) Find the time when the particle is momentarily at rest.
When : or .
(b) Find the displacement at .
(c) Find the distance travelled between and .
Since for The distance equals the displacement: .
Question 9 (Paper 1 style)
A ball is projected at speed at angle above horizontal on level ground. For what value Of is the horizontal range maximised?
The range is . This is maximised when I.e., So .
Question 10 (Paper 2 style)
An object is released from a hot air balloon ascending at . At the moment of Release, the balloon is at a height of .
(a) Find the maximum height reached by the object.
At release: , .
Maximum height .
(b) Find the time to reach the ground.
At ground: .
(c) Find the velocity just before impact.
Speed (downward).
For the A-Level treatment of this topic, see Kinematics.
:::tip Tip Ready to test your understanding of Kinematics? The contains the hardest questions
within the IB specification for this topic, each with a full worked solution.
Unit tests probe edge cases and common misconceptions. Integration tests combine Kinematics with other physics topics to test synthesis under exam conditions.
See for instructions on self-marking and building a personal test matrix.
Common Pitfalls
Forgetting to include units in final answers, especially when working with derived units like .
Incorrectly applying when forces are not collinear. Resolve into components first.
Confusing scalar and vector quantities. Always check whether direction matters for the quantity in question.
Using the wrong equation from the data sheet. Take time to read the full equation, including conditions and variable definitions.
Cross-References
| Topic | Site | Link |
|---|---|---|
| [Kinematics (Physics)] | A-Level | View |
| [Kinematics (Physics)] | IB | View |
| [Kinematics (Physics)] | DSE | View |
Worked Examples
Worked examples demonstrating the application of key concepts are covered in the detailed sub-pages linked above. :::
See Also
References
- Halliday, D., Resnick, R. & Walker, J. (2013). Fundamentals of Physics (10th ed.). John Wiley & Sons.
- Giancoli, D. C. (2014). Physics: Principles with Applications — International Student Edition (7th ed.). Pearson.
- Cripps, C. (2014). Cambridge Physics for the IB Diploma. Cambridge University Press.
- Kerr, J. (2020). Physics for the IB Diploma (2nd ed.). Oxford University Press.
- Hewitt, P. G. (2015). Conceptual Physics (12th ed.). Pearson.